Okay, I understand. You want me to create a simulation of the off-chain AI agent (from the provided Rust code) using Python for a Kaggle notebook. This simulation will help test the agent's behavior and the Q-learning algorithm in a controlled environment before deploying it to the actual Solana blockchain.
Here's the Python code for the simulation, designed for a Kaggle notebook environment, along with explanations:
import random
import numpy as np
import pandas as pd
from IPython.display import display, clear_output
import time
# --- Simulation Parameters ---
EXPLORATION_RATE = 0.2
LEARNING_RATE = 0.7
DISCOUNT_FACTOR = 0.9
BASE_AMOUNT = 10
INITIAL_BALANCE = 1000 # Starting balance for the agent
SIMULATION_STEPS = 1000 # Number of steps in the simulation
# --- Simplified Market Environment (for Simulation) ---
class MarketEnvironment:
def __init__(self, base_price=50, slope=2):
self.base_price = base_price
self.slope = slope
self.total_supply = 0
self.price_history = []
def get_price(self):
price = self.base_price + self.slope * self.total_supply
self.price_history.append(price)
return price
def get_state(self):
# Determine price trend based on recent history
if len(self.price_history) >= 3:
if self.price_history[-1] > self.price_history[-2] > self.price_history[-3]:
trend = "Upward"
elif self.price_history[-1] < self.price_history[-2] < self.price_history[-3]:
trend = "Downward"
else:
trend = "Stable"
else:
trend = "Stable"
# Determine supply level (simplified)
if self.total_supply < 100:
supply_level = "Low"
elif self.total_supply < 500:
supply_level = "Medium"
else:
supply_level = "High"
return {"trend": trend, "supply_level": supply_level}
def buy(self, amount):
price = self.get_price()
cost = price * amount
self.total_supply += amount
return cost
def sell(self, amount):
price = self.get_price()
revenue = price * amount
self.total_supply -= amount
return revenue
# --- Agent (Adapted from Rust Code) ---
class Agent:
def __init__(self, agent_id):
self.agent_id = agent_id
self.q_table = {} # Q-table (state, action) -> value
self.balance = INITIAL_BALANCE
self.inventory = 0 # Number of tokens the agent holds
self.last_action = None
self.last_market_state = None
def choose_action(self, state):
if random.random() < EXPLORATION_RATE:
# Explore
action = random.choice(["buy", "sell", "hold"])
else:
# Exploit
state_tuple = (state["trend"], state["supply_level"])
q_values = self.q_table.get(state_tuple, {"buy": 0.0, "sell": 0.0, "hold": 0.0})
action = max(q_values, key=q_values.get)
return action
def update_q_table(self, current_state, action, reward, new_state):
current_state_tuple = (current_state["trend"], current_state["supply_level"])
new_state_tuple = (new_state["trend"], new_state["supply_level"])
if current_state_tuple not in self.q_table:
self.q_table[current_state_tuple] = {"buy": 0.0, "sell": 0.0, "hold": 0.0}
if new_state_tuple not in self.q_table:
self.q_table[new_state_tuple] = {"buy": 0.0, "sell": 0.0, "hold": 0.0}
current_q = self.q_table[current_state_tuple][action]
max_next_q = max(self.q_table[new_state_tuple].values())
new_q = (1 - LEARNING_RATE) * current_q + LEARNING_RATE * (
reward + DISCOUNT_FACTOR * max_next_q
)
self.q_table[current_state_tuple][action] = new_q
def calculate_reward(self, action, cost=0, revenue=0):
if action == "buy":
if cost > 0:
return -cost # Penalty for buying (spending money)
else:
return -50 # Penalty if buying wasn't possible (e.g., not enough balance)
elif action == "sell":
if revenue > 0:
return revenue # Reward for selling (getting money)
else:
return -50 # Penalty if selling wasn't possible (e.g., not enough inventory)
elif action == "hold":
# Reward/penalty for holding based on price change
return 0 # Neutral reward for holding in this simplified version
return -5 # Penalty for invalid action
# --- Simulation Loop ---
def run_simulation(agent, environment, num_steps=SIMULATION_STEPS):
results = []
for step in range(num_steps):
state = environment.get_state()
action = agent.choose_action(state)
reward = 0
cost = 0
revenue = 0
if action == "buy":
if agent.balance >= environment.get_price() * BASE_AMOUNT:
cost = environment.buy(BASE_AMOUNT)
if agent.balance >= cost:
agent.balance -= cost
agent.inventory += BASE_AMOUNT
reward = agent.calculate_reward(action, cost=cost)
else:
reward = agent.calculate_reward(action, cost=0) # Not enough balance
else:
reward = agent.calculate_reward(action, cost=0)
elif action == "sell":
if agent.inventory >= BASE_AMOUNT:
revenue = environment.sell(BASE_AMOUNT)
if agent.inventory >= BASE_AMOUNT:
agent.balance += revenue
agent.inventory -= BASE_AMOUNT
reward = agent.calculate_reward(action, revenue=revenue)
else:
reward = agent.calculate_reward(action, revenue=0)
else:
reward = agent.calculate_reward(action, revenue=0)
elif action == "hold":
reward = agent.calculate_reward(action) # No cost/revenue for hold
new_state = environment.get_state()
agent.update_q_table(state, action, reward, new_state)
# Store results for analysis
results.append(
{
"step": step,
"state": state,
"action": action,
"reward": reward,
"balance": agent.balance,
"inventory": agent.inventory,
"price": environment.get_price(),
"total_supply": environment.total_supply
}
)
# Update last state and action
agent.last_action = action
agent.last_market_state = state
# Print current status every 50 steps
if (step + 1) % 50 == 0:
clear_output(wait=True)
df_results = pd.DataFrame(results)
display(df_results.tail(50))
print(f"Step: {step+1}, Balance: {agent.balance:.2f}, Inventory: {agent.inventory}, Price: {environment.get_price():.2f}, Total Supply: {environment.total_supply}")
time.sleep(0.1) # Add a small delay for visualization
return pd.DataFrame(results)
# --- Run the Simulation and Analyze Results ---
# Create an agent and environment
agent = Agent(agent_id="simulated_agent")
environment = MarketEnvironment()
# Run the simulation
df_results = run_simulation(agent, environment)
# Display the final Q-table
print("\nFinal Q-Table:")
q_table_df = pd.DataFrame.from_dict(agent.q_table, orient='index')
display(q_table_df)
# --- Further Analysis (Examples) ---
# You can add more analysis here, for example:
# 1. Plot the agent's balance over time:
# df_results.plot(x="step", y="balance", title="Agent's Balance Over Time")
# 2. Plot the price over time:
# df_results.plot(x="step", y="price", title="Market Price Over Time")
# 3. Analyze the frequency of each action:
# print("\nAction Frequency:")
# print(df_results["action"].value_counts())
Explanation of the Code:
Simulation Parameters:
Market Environment (Simplified):
MarketEnvironment class: Simulates a very basic market with a bonding curve.get_price(): Calculates the price based on base_price, slope, and total_supply.get_state(): Returns a simplified market state consisting of trend (Upward, Downward, Stable) and supply_level (Low, Medium, High).buy(): Simulates buying tokens, updating the total_supply and returning the cost.sell(): Simulates selling tokens, updating the total_supply and returning the revenue.Agent:
Agent class: Represents the AI agent, adapted from your Rust code.q_table: Stores the Q-values for state-action pairs.balance: Tracks the agent's current balance (in a simulated currency).inventory: Tracks the number of tokens the agent holds.choose_action(): Implements the epsilon-greedy strategy for action selection (exploration vs. exploitation).update_q_table(): Updates the Q-values based on the Q-learning update rule.calculate_reward(): Calculates the reward based on the action taken.Simulation Loop:
run_simulation(): Runs the main simulation loop for the specified number of steps.Run Simulation and Analyze:
Agent and MarketEnvironment.run_simulation() to execute the simulation.How to Use in a Kaggle Notebook:
Output and Analysis:
Important Considerations:
MarketEnvironment class is very basic. You can make it more realistic by:calculate_reward() function is also simplified. You can refine it to better reflect the agent's goals and the complexities of the real-world trading environment.By running this simulation and analyzing the results, you can gain valuable insights into your agent's behavior and make improvements before deploying it to the Solana blockchain. Remember that this is just a starting point, and you'll need to continue to refine and test your system as you move towards a production-ready implementation.